I've been contracted to create a simple application for a local school, that basically takes all of their social media feeds, and puts them in one central place (i.e. Twitter, facebook, youtube, etc,.). They wanted me to develop for all three major platforms (Android, iOS, and Windows Phone 8). I was planning on developing for each platform individually, even though I knew that the basic business logic behind all three were going to be pretty much the same. So I thought that I'd ask over at Stack Overflow if there was any way to keep the business logic between all three platforms:
What languages have multi-platform support for app developement?
This led me to the tool Xamarin. Apparently it allows you to develop Android, and iOS apps using C# libraries. Since Windows Phone 8 already uses C# this sounds like a win-win situation... til I saw the price $299 per platform for the "indie" which means you have to use their IDE, or $999 again per platform to use their add in for Visual Studio. I've decided to give it a shot, and since I'm still a student I was able to secure an Academic License (which thankfully includes the Visual Studio add-ins) that was a bit cheaper. (Thanks guys. Honestly.)
So here's the basic idea of what Xamarin is and does:
Shared backend business logic, custom UI generation
Each platform is unique in its development. There are things that are very unique to iOS that aren't found on Android, and vice versa. However, the backend logic or how the data is stored, retrieved, and manipulated can be the same all around. This graphic gives a good overview of what Xamarin achieves to accomplish seemless cross platform development:
Installation was simple, until it came time to connect Xamarin to Visual Studio. As of right now, Xamarin doesn't support Visual Studio 2013 preview (understandable). After installing VS 2012 Ultimate, the Xamarin installer detected that the extensions needed to be installed. I tried, and tried, and tried, and tried, to no avail. Finally, I completely uninstalled Xamarin, and VS 2013 preview and then reinstalled Xamarin. Everthing worked fine from there.
If you're going to develop for iOS be warned, you still need a Mac running machine. You can still supposedly run the app from the Windows environment but, this appears to be done via connecting remotely to Xcode on the Mac. This also measn that you'll need to Xamarin on the Mac as well.
To summarize, if you're looking to develop mobile apps utilizing a single tool, Xamarin is your only option so far. But keep in mind there's a lot of upfront cost and setup time to get the ball rolling. Here's a quick summary of the steps that I've taken to get this all up and running:
- Installed Visual Studio 2012 Ultimate
- Installed Windows Phone 8 SDK
- Installed Xamarin using the Universal installer on Windows Machine
- While installing on Windows, I also installed on the Mac
- Activated Xamarin on both Mac and Windows Machine
- Started creating the project using this guide